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Leneor Areos - techniques

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Leneor Areos - techniques Empty Leneor Areos - techniques

Post by Areos Thu Sep 03, 2009 6:10 pm

offensive spells


Ain soph aur - charging his hand with violent pure Mana, and then scratches through the air, creating 4 strong cuts following the path of his fingers, that continuesly rip through anything they touch. the range is about 1-2 meters, and takes a few seconds to charge.
Often a finisher during combos. Bodyenergy can be transfered to it anytime to enhance its strength.
Mana cost: 90
Health deduction: high-very high


Ragnarök - Casts upon a great sword of solified Mana in the sky, that crashes down on the enemy (sideways in a 45° angle). the attack can be easily evaded if one recognizes the sword fast enough. It’s size usualy is about 3 meters, the width of the blade 0,8 meters.
The blade actually breaks upon hitting the ground.
Mana cost: 50
health decution: medium-high


Creiddylad – Blows up Mana that surrounds the enemy, dealing Heavy non-elemental damage to the enemy. The skill does damage equal to the amount of Mana surrounding the enemy, during every participants spell 20% of the Mana will go into this skill.
Mana cost: 120
health deduction: special (rises with battle duration, usualy very high)



Seraphic law – throws a condensed ball of mana towards the target, as soon as it makes contact it creates an implosion with a following explosion of Mana, doing large scale damage to the area and especialy the enemy. if the explosion is close enough to the enemy s/he will consume 50% more mana for techniques for 4 turns/posts.
Mana cost: 325
health deduction: special/very high

Defense spells/skills

Mana shield - controling the flow of Mana, Leneor can create shields at different sizes. These shield cannot protect oneself from physical means much, but are highly efficent against Magical/special attacks. (he often stacks multiple shields in a row to strengthen the effect.)
Mana cost: 9 per shield

shield burst - destroys all shields and creates a large force to push things away, the more shields are stacked above each other the more force is created. The burst does not deal damage but temporarily boosts his defense or pushes away enemies.
Mana cost: 2 per shield

Seraphic protection - uses Manaschwinge in a defensiv context, by strengthening the wings and wrapping them around himself Leneor builds up a decent protection from physical attacks.
Mana cost: 25

noble roar – creates a large counter energy, that gushes forward like a EMP in one direction and pushes magical energy away. Physical attacks or piercing/small attacks will go through it but large scale attacks might be forced into its direction. Can work as a large effect dispel on many smaller targets influenced by magic.
Mana cost: 80
health deduction: none




Blade techniques

Zeichen der Demut – after a direct hit with one of his daggers Leneor can draw out some of their Mana out and spread it around them, the dealt damage is weak, but the skill takes 30 Mana out of the enemy, adding it to the Mana surrounding him.
Mana cost: free
health deduction: small


Stehende Klinge – no longer equiped with his sword the technique is performed with the daggers . He cannot make the cuts move any longer, and their strengt is far from lethal. The cuts left in the air dissolve after a few minutes. They’re often used as stepping boards or obstructions for the enemy
Mana cost: 5
health deduction: none


Fliegende Klinge – similar to stehende Klinge, this skill leaves a trail behind the way the tips of the daggers cut through the air. Often used in complicated patern to build up defenses or confuse enemies, it has no cutting effect but ‘catches’ anything like a line of silk. – in adition these lines wave in the wind. If intended they’re practically impossible to see.
Mana cost: 3 per turn/post
health deduction none


Chain reaction – follow up to fliegende Klinge, turns the fine threads into strong Mana chains, capable of chaining down even a berserker (not heracles, but even he’d struggle). They can keep an enemy bound down for a while. (1-2 posts)
Mana cost: per turn of fliegende Klinge 5 Mana
health deduction: none


Federschwinge – Leneor inserts his supporter into one dagger, turning it into a fully white feathered longsword for one strike (like a wing) . He then strikes his enemy, the attack goes through all liveless material and only hits bodies with a soul. Upon hitting something it seems to shatter and feathers rain down around the victim. (drains 10% of the Mana and deals same damage to health). Has a few turns cooldown.
Mana cost: 75
health deduction: 10% of Mana(to both)


Wave – delivers a cut into the air with a rush of Mana following behind it, crashing towards the place like a small wave, dealing medium damage up to 1,5 meters reach. It can crawl over the ground and thus has doubled reach on solid ground.
Mana cost: 45
health deduction: medium


Surpreme Judgement: Blade of Heavens – (name is changed by Leneor on a regular basis) The attack actually is a total hoax, as it deals no damage at all despite its awe-inspiring name. Leneor charges both his daggers with a high amount of Mana, creating a BFS at a huge size, swinging it at the enemy. On contact the blade usualy flies apart and blinds people directly looking towards it. Most of the Mana invested goes back into Leneor's supply, safe for some spare Mana now surrounding the enemy (+50 on Creiddylad skill). how it looks like
Mana cost: 105
health deduction: small



Range/crossbow techniques (Not yet Available, Weapon not unlocked)


fierce swallow - allow Areos to guide an arrow/bolt in it’s tracks. Needs full concentration on the arrow and is thus only used at far range.
Mana cost: 15
health deduction: none



Myriad rain – after placing many bolts in the sky and holding them in place, Leneor comands them to pierce down onto an Area and deal severe damage to anything within it. Fully effective on many enemies, against single enemies it’s not mana-efficient. The mixed types apear amongst the ammunition.
Mana cost: 120
health deduction: many small to medium (totals in high area damage)



Point Blanc – Areos fires pure Mana at the enemy, which pierces through it and pretends ripping right through it. The skill does no damage at all, but often shocks people, stunning them shortly, aswell as throw them back a little. Allways available because it needs no ammunition.
Mana cost: 45
health deduction: none



Enhancements & alike spells:


enchant – enters Mana into an object, dead objects (such as stone) have increased durability and can no longer be controled by others (only prevent, cannot be used on controled things). If a body is enchanted its attacks are strengthened.
Mana cost: depends
health deduction


Aura – creates a vissible layer around the body that cancels magical influence to a certain degree, it can be diployed at any given time and shields off quite well. Since his raw mana can poison people its only realy used on himself
Mana cost: 8
health deduction: none



Mana encoatment - putting Mana into the daggers, creating different weapons with the dagger as the base. The constructed weapon’s strength lies slightly above that of a normal blade. The cuts delivered are equal to that of a cut from a usual steel blade, but its special ability is to cut through Mana-based attacks aswell. (eg. splitting a fireball)
Mana cost: 15
health deduction: none


Manaschwinge – Leneor generates a pair of wings made from Mana. These wings usualy only make him lighter to walk over water or weak grounds, and enable him to glide. (the wings can be enlarged for another person to ride). They appear like two barely visible angel wings.
Mana cost: 2-6 per turn/post
health deduction: none


Falkenauge – Leneor activates the magic within his left eye, allowing him to see The Mana surrounding the area in fine lines, the skill is bound by a time limit of around 20 minutes.
Mana cost: Free
health deduction: none


Adlerauge – utilizes Äeons eye to see souls, it pieces all objects and ways of obscuring the view, including smoke or illusions. His right eye changes its appearance during the use, there also is a certain limit to how long he can maintain it.
Mana cost: Free
health deduction: none



Auge des Sturms – casting for a minute, he can move and react while casting, if the cast is interrupted however (taking a strong hit/being stunned etc) it has to be started all over new.
Once the summoning is finished, Leneor creates strong Mana winds that roam the area and obstruct the enemy. These winds enhance all of Leneors skills and might disturb enemy skills. (-50% cost on skills/turn, creiddylad + 10 per turn)
Mana cost: 130
health deduction: none



heal/support techniques:


Promise of life – forces Life into a body healing it and reviving it (incase the body allows it and the person recently died – at most ten minutes). Leneors arms overheat and he cannot use Mana skills for a short period of time. On non-dead targets it heals a considerable amount of health. This is not a mana based skill, and allways available if not on cooldown which lasts a day.
Mana cost: 175
health creation: 50-150 Health


Soul bond – creates a resonance between leneor and one ally, they from that point on share the same mana pool and allow knowledge the other one has (such as seeing the other is attackd from behind) and also slightly boost the allies abilities. This skill is hard for leneor to maintain, and even without disturbance won’t last more than a few minutes.
Mana cost: 90
health deduction: none


flow of a world - Leneor will draw the mana in the area into himself, replenishing his own Mana by 50-100 right away, this requires some concentration and thus is the only move in one turn (post) to be used.
Mana cost: Free, cooldown of 8 posts

soul weaving - A skill that can be learnt, it allows the user to interact directly with the soul of an idividual. This cannot be used in fight, as it requires an imense amount of concentration and energy, endangering user and target to have their souls ripped apart. It is used to cure mental sickness created by magic, or cleanse a soul of other afflictions (his expertise his rather low though, he cannot heal large mental problems).
Mana cost: 50 Mana/post



passive skills/abilities:


dormant guardian – Mindcontrol spells are entirely countered.

sea of the soul - due to dormant Guardian Leneor can enter this state during his sleep, he regenerates faster during the time and does not dream.

Ashantir regeneration (broken) – the leftover pieces of Ashantir, that Leneor carries with him. They are the remnants of an important sword of his, even now the shards continue creating Mana. regenerates 5 Mana/per turn(combat).


Supporter skills/abilities:
>>supporter


Last edited by Areos on Fri Dec 10, 2010 7:33 pm; edited 53 times in total
Areos
Areos
Emperor

Posts : 1102
Power Level : 4187
Join date : 2009-09-03
Age : 34
Location : ON TOP OF THE HOLY CRAB!

Character sheet
Mana:
Leneor Areos - techniques Left_bar_bleue470/550Leneor Areos - techniques Empty_bar_bleue  (470/550)
Health:
Leneor Areos - techniques Left_bar_bleue430/650Leneor Areos - techniques Empty_bar_bleue  (430/650)
Cash: 100 kyi

https://witchhunt.rpg-board.net

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Leneor Areos - techniques Empty Re: Leneor Areos - techniques

Post by Areos Sun May 16, 2010 6:24 pm

Trademark skills/combo's

Just like dancing… - An Attack pattern of up to 8 strikes, that is used with an opponent close up. All attacks are delivered in a rhythm, and done with 6 steps, luring the enemy in a already detetmined road. Even if the enemy evades or blocks all 6 strikes, 2 strikes that are secretly placed out of rhythm. If the enemy blocks Leneor seems to dance around the enemy, if he tries to evade it looks likewise. (the attack can ofcourse fully be evaded or aborted by jumping out of reach - only moving backward however won'T work)
Mana cost: free

Kamikaze Furie – several strikes with the blades and the crossbow, all attacks are used face-to-face with the enemy, thus he has to position himself closely. Leneor uses a unusual moving patern during the attack, and often finishes with a point blanc sending the enemy flying.
Mana cost: 65

Angelic grace – Pulls out the maximum amount of shields around Leneor, end envelops him in 1-3 sets of seraphic protection to create a physical aswell as magical protection that can outlast even high-level attacks. Able to shield up to 6 people in close range.
Mana cost: 145

Alternative hand-to-hand combat style: embracing decapitation – A special close-combat style Leneor developed by himself. The attacks are rather clumsy and even upon hitting they barely deal any damage at all. The style gets extremely efficient once Leneor activates both his special eyes, enabling him to see both soul and Mana of the enemy. Being able to see it, he can aim certain spots to ‘cut the connection’ to certain parts of the body (arms & legs mayorly). The respective part cannot be moved for about a minute untill they reestablish their bonds.
Mana cost: Free/ 5 per attack

Leneor, the atomic: descending from the sky, Leneor will crush down with several shield to take the impact, and enlarge it by having his shields burst at the very moment to push enemies away. The damage is low, even with a direct hit, but it makes a dynamic entry!
Mana cost: 60
damage/health deduction: small


Wave breaker: Delivered while in the air the target is being hit by two individual wave attacks with slightly lowered power overcrossing in an X shape. The moment they connect to the targe Leneor will crush it by giving a forceful kick (+enhance) towards the ground after performing a frontflip - the enemy will be thrown towards the ground with high speed.
Mana cost: 75
Areos
Areos
Emperor

Posts : 1102
Power Level : 4187
Join date : 2009-09-03
Age : 34
Location : ON TOP OF THE HOLY CRAB!

Character sheet
Mana:
Leneor Areos - techniques Left_bar_bleue470/550Leneor Areos - techniques Empty_bar_bleue  (470/550)
Health:
Leneor Areos - techniques Left_bar_bleue430/650Leneor Areos - techniques Empty_bar_bleue  (430/650)
Cash: 100 kyi

https://witchhunt.rpg-board.net

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